Timeline

The Aeons of History
The Aeons of History are mostly lost to history, known to very few in modern cultures. The few remaining ancient Elven libraries contain the few known records of these eras. Only the gods themselves may know for sure whether the records are factual, although many of them were not in existence in half of the Aeons. The Aeon Nosta'feir marks the change from the historical Aeons into modern Eras of mortals.

Aeon Myrn
The Era of Darkness. The world takes shape, the very first creatures grow and evolve into highly magic-infused races.

Aeon Arauco-Tûr
The Era of the Terrible Gods. The origin of the Elder Gods, the first splits between supposedly good and evil domains and the wars between them. The first Fiends and Celestial beings begin taking form.

Aeon Iaur
The Era of Ancients. The first fey arrive in the world, evolving further into Eladrin. Celestials and Fiends wage war on one another, eventually gathering enough power that some of them become the first Gods as modern mortals would comprehend them. Dragons are used as mounts during the wars.

Aeon Rúmala
The Era of Shifting. The world is ravaged by a shift in the magical weave. Something split the world and created the few original planes of existence that were ripped from the known world. The Celestials have their own plane, Fiends have their own. The Underdark is created.

Aeon Abonnen
The Era of Rebirth. The Fey help the world recover. The planes become stable and split into other smaller planes, branching and paving the way for the elemental planes.

Aeon Gwelven
The Era of Songs. The world is in many ways a paradise. The gods are peaceful and the first Fey enter their midst. The Fey deities reshape much of the wold in a slow process, making it a lush and vigorous place teeming with life.

Aeon Nosta'feir
The Era of the Mortal Birth. The first mortal races achieve sentience. Dwarves are the first, guided by the Eladrin on their first steps. Gnomes, Humans and Halflings all follow within the next few millenia. The weave of magic becomes strained, the dwindling connection with magic causing the Eladrin to give birth to the Elven races. Ultimately the Drow are banished into the Underdark. The Elves further split into High Elves and Wood Elves.

The Mortal Eras
The written records of mortals begin to influence historical stories. All of these Eras are marked with great amounts of factual and fictional records, telling modern historians about culture and great events during the Eras. Highly sophisticated immortal races have started to withdraw and leave the world overall a less magical place. Especially since they have largely taken their grand cities with them into other planes.

Era of Dragonfire
The Era of Dragons ruling most of the known world. Mortal races begin forming into closer and larger groups and begin wielding magic. Eventually, one by one, the mortal races manage to drive off most of the Dragon Emperors. Valagbisar stands out as an isolated refuge against this tide washing away the Dragons. The Fey with the help of their gods form the Feywilds and slowly begin moving to that plane, the Eladrin leaving behind the mortal Elves.

Era of the Red Empire
The Era of the Hobgoblin Empire. Mortal and immortal kingdoms alike all cohabitate the known world with the empire, but the Hobgoblins are the superpower, effectively holding all else in a vassal-like status. According to legends, almost overnight the Red Empire was sundered and dispersed. Most of the modern hobgoblins have reverted to tribal living with Goblins, but some remnants of this Empire remain.

Era of the Broken Realms
The vacuum left behind by the Hobgoblin Empire bring about an Era of war and undying intrigue. Even after the Kingdoms and bloodlines of the rulers lie destroyed, bloodfeuds among their followers continue the fight. After nearly a thousand years of fighting in the mortal realms, some measure of control begins to be formed and the oldest modern realms take shape.

Modern Era
The "modern era" where the players roam the world. At the beginning of this Era, Valagbisar was breached by mortal races for the first time, the magic keeping it isolated broken. The Kingdom of Havenshield was founded and grew strong, the Orcs were driven eastward and eventually grew into their own regional power. The great city of Eredale was founded and grew, with Alargen and Barothall growing as nearby trade centers.